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the Library

world rough sketches

characters

character sketches

the Atlas Sanctuary / concept

original proposal/ideation, inspired by the Greek myth of Atlas

There is a lone library in a forest, and no matter where the newcomer walks, they will always end up at the entrance of the library. When they enter the library, the shelves contain the world’s knowledge. Anything and everything can be found within the library. Only one other person is in the library, and they introduce themselves as the caretaker of the building. The newcomer tries to figure out how to leave the library, and the caretaker offers to help them. As they work together combing the library, the two of them get closer, and they open up to each other. 


Once they figure out the conditions that allow them to leave the library, the caretaker asks if the newcomer has to leave. This is where the story can diverge. If the visitor leaves, they take the place of the caretaker, and the librarian can return home. The visitor can also refuse to stay and return to their world which leaves the librarian behind to wait for another visitor that is willing to take their place. 

character dynamics / concept

original proposal/ideation, inspired by the Greek myth of Atlas

I wanted to make the library with requirements to leave because I wanted to explore the different types of character dynamics and interactions when put in a strange situation. I wanted to be able to cycle through a wide range of characters to see how they react to the personalities and actions of other characters.

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I currently have four characters: Aven, Victor, Leora, and Mei. 

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Aven and Victor were created to show a more manipulative and distrustful relationship, while Leora and Mei represent a more honest and trusting relationship.

Leora and Mei
Game Assets

For my Fall 2024 Game Tools class, we were asked to make assets for a game. I chose to focus on this world and concept with different characters: Leora and Mei.

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